I was recently invited down to the Ringling College of Art and Design for an environment painting demo and to visit a few classes. It was a great experience, and I saw some very impressive work from the students there. I feel like I learned a lot too... a big lesson was that it's harder than it looks to answer questions from a live audience and paint competently at the same time. For the person who asked about my favorite food, it's actually kale... not eggs.
Anyway! My process always changes a little from piece to piece, but here's the basic breakdown that I went over:
|B&W thumbnail sketches... I tend to do a lot of these. Trying to establish major value relationships; foreground/ mid/ background.|
|Quick 3D blockout of geometric shapes to speed perspective and establish lighting direction. Particularly useful for interiors or angular subjects. Rendered out of Maya / mental ray on "Preview Final Gather".|
|Grid texture to serve as a guide for impending texture placement. The 3D isn't critical for this particular image, but I feel it's important to show the step.|